daniel seiberling


is a video game environment artist
who currently resides in san francisco

employed in the videogame industry over the past 15 years,
credited in ten titles ranging from first gen PS1 games to current gen Wii titles and XBOX 360 game environments using the Unreal engine, Seiberling has played the role of a world builder, technical problem solver, and lead for various art teams.

additional contract work includes stage lighting, music video CGI, and 2D and 3D graphics for web production.





recent work samples can be viewed here.


(new version of this site is in progress...)