is a video game environment artist
who currently resides in san francisco
employed in the
videogame industry over the past 15 years,
credited in ten titles ranging from first gen PS1 games to current
gen Wii titles and XBOX 360 game environments using the Unreal engine,
Seiberling has played the role of a world builder, technical problem
solver, and lead for various art teams.
additional
contract work includes stage lighting, music video CGI, and 2D and 3D
graphics for web production.
recent work samples can be viewed here.
(new version of this site is in progress...)
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